Journey continues… but where?

I've forgotten to mention that I decided to continue my journey in gamedev.net. Here's a link to my new development blog. https://www.gamedev.net/blogs/blog/2814-a-journey-to-game-development/ See you there!

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JavaFX – Pong

This time I decided to go a little backwards and do a small re-implementation of the Pong in Java language by using the JavaFX API. This idea came into my mind after I decided to refresh my¬†Swing API skills and then hit some articles which demonstrated how JavaFX would become the successor to Swing. As … Continue reading JavaFX – Pong

SDL2-Breakout

Breakout is back again! I decided to follow the traces that I left from the Pong adventures where I first created HTML5 version of the Pong and then re-implemented it with C++ and SDL2. This adventure brought some new aspects, which were not present in the Pong implementation. Let's again see if I can manage … Continue reading SDL2-Breakout

HTML5-Breakout

It was a time to move onward from the Pong implementations and now concentrate on a "new" game. I decided to pick a natural successor for the Pong implementation, where I could study and bring up some more advanced techniques while still maintaining a simple and small game structure. As an old Arkanoid fan, I … Continue reading HTML5-Breakout

SDL2-Pong

I just finished my second public game project on GitHub! To be honest, it's actually the same Pong game that I previously implemented with HTML5 JavaScript (see the post HTML5-Pong) but this time I decided to try implement it in another language. It was time to make a journey in the C++ world together with … Continue reading SDL2-Pong