I've forgotten to mention that I decided to continue my journey in gamedev.net. Here's a link to my new development blog. https://www.gamedev.net/blogs/blog/2814-a-journey-to-game-development/ See you there!
This time I decided to go a little backwards and do a small re-implementation of the Pong in Java language by using the JavaFX API. This idea came into my mind after I decided to refresh my Swing API skills and then hit some articles which demonstrated how JavaFX would become the successor to Swing. As … Continue reading JavaFX – Pong
It's again time to defend earth against alien invasion with the SDL2 version of the Space Invaders! As previously, I decided to re-implemented my HTML5 version of the game into a SDL2 (C++) application to see how some new important features (like pixel wise collision detection) could be implemented with different technique and environment. The … Continue reading SDL2-Space-Invaders
It's time for Space Invaders! A legendary game that is often considered as the father of all shooter games. The choice of this game as the next study and development target was a quite straightforward as this game has a remarkable place in the history of games. It's also a quite straightforward successor to our … Continue reading HTML5-Space-Invaders
Breakout is back again! I decided to follow the traces that I left from the Pong adventures where I first created HTML5 version of the Pong and then re-implemented it with C++ and SDL2. This adventure brought some new aspects, which were not present in the Pong implementation. Let's again see if I can manage … Continue reading SDL2-Breakout
It was a time to move onward from the Pong implementations and now concentrate on a "new" game. I decided to pick a natural successor for the Pong implementation, where I could study and bring up some more advanced techniques while still maintaining a simple and small game structure. As an old Arkanoid fan, I … Continue reading HTML5-Breakout